
Astral Tower56 viewsModeled in Maya 7.0. In this piece I worked with more intricate textures. Fall 2006
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Astral Archmage14 viewsA quick piece from my sketchbook, I wanted o get a little more dynamic with space and form.
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Elevator Base from Back46 viewsA detail of the Space Elevator Base Building. The image of Africa is Specular and not Color. A component of the Space Elevator Project
Modeled in Maya Textured with Photoshop
Utilizing Bump, Color, and Specularity Maps
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Bow Detail of Sky Frigate30 viewsModeled in Maya, Textured from ZBrush mesh. Bump, Specularity, and Color Maps
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Captain America29 viewsPencil sketch of the Marvel Comics Icon.
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The Bridge72 viewsModeled and Textured Bridge for use as Environmental Prop for the Group Senior Project. Modeled in Maya, Textues generated with Photoshop. Features Color, Bump, and Specularity maps. Spring 2007
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Dice on the Table60 viewsModeled, Textured, and Lit in Maya 7.0. Winter 2006
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Siryn DVD Cover51 viewsComposite image using Maya, Photoshop, and some traditional 2d techniques. Final render of a team effort for the Siryn Project. Spring 2007
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Space Elevator Shaft34 viewsComponent of Space Elevator Project. Two geometries textured independently to create a opaque core with a transparent cover. Tapered near the top to force perspective.
Modeled in Maya, textured in Photoshop
Using Bump, Color, Specularity, and Transparancy Maps. Rendered in Mental Ray
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From the Deep90 viewsMy final project for Advanced Lighting and Texture. Modeled, Textured and Lit in Maya 7.0. Fall 2006
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Guardian Brightmantle273 viewsMy City of Heroes character at level 1 and level 20
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2057 Mombassa49 viewsPhotoshop image based on a real-world street map of Mombassa, Kenya re-imagined as a futuristic metropolis in a Cyberpunk Setting. Winter 06
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