
Elevator Base from Back46 viewsA detail of the Space Elevator Base Building. The image of Africa is Specular and not Color. A component of the Space Elevator Project
Modeled in Maya Textured with Photoshop
Utilizing Bump, Color, and Specularity Maps
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Bow Detail of Sky Frigate30 viewsModeled in Maya, Textured from ZBrush mesh. Bump, Specularity, and Color Maps
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The Bridge72 viewsModeled and Textured Bridge for use as Environmental Prop for the Group Senior Project. Modeled in Maya, Textues generated with Photoshop. Features Color, Bump, and Specularity maps. Spring 2007
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Space Elevator Shaft34 viewsComponent of Space Elevator Project. Two geometries textured independently to create a opaque core with a transparent cover. Tapered near the top to force perspective.
Modeled in Maya, textured in Photoshop
Using Bump, Color, Specularity, and Transparancy Maps. Rendered in Mental Ray
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2057 Mombassa49 viewsPhotoshop image based on a real-world street map of Mombassa, Kenya re-imagined as a futuristic metropolis in a Cyberpunk Setting. Winter 06
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Sky Frigate Sail Detail33 viewsModeled in Maya, Textured with Color, Specularity, Translucense and Transparancy Maps to create effects
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Stompy Up Close31 viewsFrom 3D Maya Model. Bump, Specularity, Color, and Incandescence Maps
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Space Elevator Base Front38 viewsClose Detail of the Elevator Base and one of the support struts. "Mbinguni Daraja" is Swahili for "Heaven Bridge" or "Sky Ladder". The Kenyan flag is Bump Mapped onto the Geometry and colored with the Specular channel.
Modeled in Maya Textured in Photoshop
Utilizing Bump, Color, and Specular maps
Utilizing Bump, Color, and Specular maps
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Tool of Vengeance Perspective Textured9 viewsThe final, complete Tool of Vengeance with Color, Bump, Specular, and Incandescence maps
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Tower 134 viewsFull shot of one of the Elevator Towers. Referenced from the Sears Tower in Chicago and used as a component for the Space Elevator Project.
Modeled in Maya, Textured in Photoshop
Using Bump, Color, and Specularity Maps
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Living Tower74 viewsNicknamed "Stompy" this is a photo of a maquette I sculpted in plolymer clay and painted with acrylics. I've also modeled this character in Maya and textured it with Photoshop maps.
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USS Valley Oak Fore41 viewsModeled in Maya 21,000 polys. Color Bump and Incandescence maps. Rendered with Mental Ray
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